Arcuz 2 max levle
Y'know, except for that whole "ancient demon hellbent on destruction and Armageddon" deal. Just remember to allocate skill and attribute points as you level up, save from the menu from time to time, keep an eye out for treasure to enchant, and you'll be fine. A handy in-game tutorial guides you through the basics at the beginning, but chances are you can handle "talk to everyone, stab everything". You can sort of think of it as a tinier, more adorable Diablo-esque clone you'll perform tasks for the villagers that mainly consist of killing X number of Y, engage in real-time combat, and level up to get stronger and obtain skill points to spend on new attacks and abilities in the skill tree. Because pacts with demons always work out so well for all involved.Īrcuz 2 is played by moving around with the or keys, interaction with the, and attacking and jumping with and. at least not when it comes to villagers who think living on top of a dungeon barely containing a very ancient and very vengeful demon lord is super keen! Funnaut takes you on another action RPG fantasy adventure with Arcuz 2: Dungeons, in which you'll descend beneath the earth to put a stop to the aforementioned demon lord and the greedy man who promised to release him in exchange for immortality. Defense varies depending on action.Fresh from your last adventure of hacky-slashy, save-the-day-y goodness, you discover that a hero's work is never done. Sprite "screens" with background, making it semitransparent (below). HP: x5 | Def: x2 | Atk: | Exp: x3 (Also seems to double penalize overlevel) Original sprite (before matrix transform/blending) HP: x1.5 | Def: x1.2 | Atk: | Exp: x1.2 (Seems to double penalize for overlevel) Sprite "screens" with background, making it semitransparent (below) Due to a spelling error in the code, it just looks like a lv3 wolf. For the sprites of 13-23, this background tile was used: There is some transparency involved via the "Hardlight" blending mode, which I simulated using GIMP. Note: These are not the original sprites. Original sprite (before matrix transform/blending): Lv 1 slime gives 10 exp at lv 1, 6 exp at lv 2, etc.
#ARCUZ 2 MAX LEVLE CODE#
They are in fact taken from a base image and matrix-transformed according to the game's code using Paint.NET. Data found by parsing the game's Actionscript code. There are a few basic enemy types in Arcuz, which will be introduced in detail here.